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@antv/g-webgpu

antvis481.7kMIT2.0.48

A renderer implemented by WebGPU

antv, g

readme

@antv/g-webgpu

This is an experimental renderer implemented with WebGPU.

import { Canvas, CanvasEvent, Circle } from '@antv/g';
import { Renderer as WebGPURenderer } from '@antv/g-webgpu';

const webgpuRenderer = new WebGPURenderer({
  shaderCompilerPath: '/glsl_wgsl_compiler_bg.wasm',
  onContextLost: () => {},
});

// create a canvas
const canvas = new Canvas({
  container: 'container',
  width: 600,
  height: 500,
  renderer: webgpuRenderer,
});

Options

shaderCompilerPath

We translate GLSL to WGSL with naga bundled into WASM which need to be loaded at runtime.

onContextLost

https://github.com/gpuweb/gpuweb/blob/main/design/ErrorHandling.md#fatal-errors-requestadapter-requestdevice-and-devicelost